Accessibility in the Metaverse?
Efforts in Section 508 Compliance in Second Life
Facilitator:
Office of Workforce and Career Development
Description
- Let's discuss the various efforts underway to make the metaverse, in this case - Second Life, accessible to most. I'm not talking accessible to "furries" or mythical creatures, but "RL" (real life) humans with dissabilities. If you are a U.S. government agency or contractor exploring these new platforms, you'll want to follow the progress of these efforts. Do you use assistive technology and want to explore Second Life and similar platforms? If so, these efforts need your input and involvement in the spirit of "nothing about us without us."
- This is meant to be an "awareness level" mini-session. If I had the solutions to these complex technology issues, heck, I'd be running my own think-tank & annual conference ;-)
- I invite you to add to these links and resources below! Thanks, Karen
Related Organizations & Events
- TEITAC (Telecommunications and Electronic and Information Technology Advisory Committee) http://teitac.org/
- Revising Section 508, led inworld discussion on Second Life and 508 compliance
- Contact Bruce Bailey (SL Phivo8 Writer), Accessibility IT Specialist, United States Access Board
- Help You Play (usability & accessibility design for gaming) http://www.helpyouplay.com/welcome.html
- Able Gamers "The site for disabled gamers" http://www.ablegamers.com
Alt text: Image colage of an accessibility meeting in Second Life, speakers from the U.S. Access Board, held on USC Public Diplomacy island in Second Life
Places & SLURLs of Interest
Alt text:image colage of several places in Second Life, including UTD Accessibility Island, CDC, NOAA, and Play 2 Train (HRSA funded project)
More Resources, Articles & Links!

