Session Title: After the Conference: Tackling an "Extreme" Learning Project

 

Session Number: 921

 

Room: Coronado A

 

Day and Timeslot: Wednesday - 8:30am to 9:45am

 

Formats: Learning Story

 

Session Description: So, you want to tackle an "Extreme" Learning project. How will you sell your peers and superiors on the idea? How do you balance new ideas with traditional learning strategies? We have spent the last year doing just that: we designed a new adult literacy project that we developed in-house and met our tight deadline. We'll share our mistakes, successes and strategies for future projects.

 

  • Getting organizational buy-in
  • Implementing extreme learning with a small team
  • The consequences of pushing boundaries

 

Led by: Shane Keller - GCFLearnFree.org

Coming from the video game industry with stints at Oddworld Inhabitants and Disney, Shane Keller is the designer responsible for the new Everyday Life project.

 

 

 

 

 

 

Led by: Matt Robinson - GCFLearnFree.org

Matt Robinson has worked with GCFLearnFree.org for over 5 years, where he has done everything from developing curriculum to writing code. He currently leads the site's creative team.

 

 

 

 

 

 

 

 

 

 

 

 

 Here is the link to our Everyday Life project.  Let us know what you think! 

 

Shane@gcflearnfree.org

Matt@gcflearnfree.org

 

I want to thank everyone who attended our session.  Feel free to contact us regarding any questions you might have.

 

Here is a list of Design books that might help get you started.  You might find some good data that supports an argument for using games to teach in many of these books.

 

 

 Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning by Clark Aldrich

 Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences by Clark Aldrich

 Engaging Learning: Designing e-Learning Simulation Games (Pfeiffer Essential Resources for Training and HR Professionals) by Clark N. Quinn

 Digital Game-Based Learning by Marc Prensky

What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee

 Don't Bother Me Mom--I'm Learning! by Marc Prensky

 Serious Games: Games That Educate, Train, and Inform by David Michael

 Developing Serious Games (Game Development Series) by Bryan Bergeron

 Digital Game-Based Learning by Marc Prensky

Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences by Clark Aldrich

 What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee

 Why Video Games are Good for Your Soul by James Paul Gee

 Serious Games by Clark C. Abt

 

Another resource to check out is the Flash Forward Conference: http://www.flashforwardconference.com/ - Take a look at past winners and runner ups to get a pulse on what can be done by working with Flash.   By using flash you can keep production costs down while at the same time create content that will surprise and appeal to all. (You don't need to go full 3D!)

 

Here is a web site to help you take a pulse of all the cool interactive web sites that flow onto the web every week: http://www.thefwa.com/

 

 

 

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