Session Title: After the Conference: Tackling an "Extreme" Learning Project
Session Number: 921
Room: Coronado A
Day and Timeslot: Wednesday - 8:30am to 9:45am
Formats: Learning Story
Session Description: So, you want to tackle an "Extreme" Learning project. How will you sell your peers and superiors on the idea? How do you balance new ideas with traditional learning strategies? We have spent the last year doing just that: we designed a new adult literacy project that we developed in-house and met our tight deadline. We'll share our mistakes, successes and strategies for future projects.
Led by: Shane Keller - GCFLearnFree.org
Coming from the video game industry with stints at Oddworld Inhabitants and Disney, Shane Keller is the designer responsible for the new Everyday Life project.
Led by: Matt Robinson - GCFLearnFree.org
Matt Robinson has worked with GCFLearnFree.org for over 5 years, where he has done everything from developing curriculum to writing code. He currently leads the site's creative team.
Here is the link to our Everyday Life project. Let us know what you think!
I want to thank everyone who attended our session. Feel free to contact us regarding any questions you might have.
Here is a list of Design books that might help get you started. You might find some good data that supports an argument for using games to teach in many of these books.
Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning by Clark Aldrich
Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences by Clark Aldrich
Engaging Learning: Designing e-Learning Simulation Games (Pfeiffer Essential Resources for Training and HR Professionals) by Clark N. Quinn
Digital Game-Based Learning by Marc Prensky
What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee
Don't Bother Me Mom--I'm Learning! by Marc Prensky
Serious Games: Games That Educate, Train, and Inform by David Michael
Developing Serious Games (Game Development Series) by Bryan Bergeron
Digital Game-Based Learning by Marc Prensky
Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences by Clark Aldrich
What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee
Why Video Games are Good for Your Soul by James Paul Gee
Serious Games by Clark C. Abt
Another resource to check out is the Flash Forward Conference: http://www.flashforwardconference.com/ - Take a look at past winners and runner ups to get a pulse on what can be done by working with Flash. By using flash you can keep production costs down while at the same time create content that will surprise and appeal to all. (You don't need to go full 3D!)
Here is a web site to help you take a pulse of all the cool interactive web sites that flow onto the web every week: http://www.thefwa.com/
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